Joystiq passes along some interesting info emerging from GDC 2013, the game developers conference currently transpiring in San Francisco: Diablo 3‘s former director Jay Wilson apparently admitted the game’s auction houses — both the real-money and traditional in-game mechanisms — “really hurt the game.”

That’s a bold mea culpa from one of the most successful game companies in video game history. I had no idea things were rough enough to warrant that sort of language. I fiddled with the in-game gold auction house for a bit myself before the game lost its allure, but never spent a dime — never would spend a dime — on the real money auction house, which is basically Blizzard’s way of controlling the secondary item market and taking a cut in transaction fees. I heard plenty of grousing about it, most of that anticipatory, well before it launched. In fact I argued…

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